George Marques

Results 82 comments of George Marques

> The thing you've made is really great, Thanks! > I'd like to be able to load maps at runtime (to enable modding), This is quite outside the scope of...

I think I've said enough to help you use this plugin to import maps at runtime. If that's not enough I can try to clarify further and if you stumble...

I'm not sure when I'll do it. I'm not an artistic person and this takes time. I'll probably go back to my game next month so maybe I'll have some...

@hampsterx the major problem is that the heatmap need a selector (an actual element) to be inserted. It might work if you use [jsdom](https://github.com/tmpvar/jsdom) to create a virtual DOM in...

I have the same problem (missing October 19): ![Missing cell](https://cloud.githubusercontent.com/assets/5599796/6630766/73dbebec-c8fb-11e4-9a31-0482099ccb50.png)

I'm also trying to look into this. There seems to be related to the Navigation property of the tiles in a tileset (same as the Shape is related to collision)....

I just need to know _where_ to grab the navigation shapes from. It could be the reverse of collision (which would be kind of complex for polygons/polylines), or it could...

Thinking about it, it seems that it should separated from collision, since that's the way Godot treats navigation paths. So you could grab a custom property of the layer (like...

And I just notice the same applies to Occluder shapes: they only accepts polygons.

Not all of the assets are plugins so not everything has a `plugin.cfg`. It's also possible to have more than one plugin in the asset. The asset library also don't...