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### Describe the bug Treasure maps get turned into regular maps when used. ### To Reproduce Find a buried treasure map. Open it. Get a normal map. ### Expected behaviour...
The bug: A load of flashyness with anticulled objects. **System and Game Info.** RTX 2060 12gb Nvidia driver version 537.13. **Origin:**: Other/not sold on the digital markets. **To reproduce:** _||Launch...
Volumetric Lighting will appear, but fades away during movement legacy fog mode seems to be stable. DXVK commit: https://github.com/NVIDIAGameWorks/dxvk-remix/commit/c54cfa20155d4725402462a5ccb7cacec88a97f7. Bridge commit: https://github.com/NVIDIAGameWorks/bridge-remix/commit/0903dd042d54545a7a7657db877d39bd17011b9b GPU: RTX 2060 GPU Driver: 537.42 Game Version:...
### Describe the bug Bedrock players are able to connect to servers with client mods added to them. ### To Reproduce 1. Add a client sided mod.to the mods folder....
### What is the context of the feature/improvement? GUI scaling for the runtime GUI. To what i remember, this was a feature that was being developed by AnchorLight, but never...
### What is the context of the feature/improvement? Seeing the improvements that have been made to the renderer here recently. A roughness configuration for translucent materials _could_ be doable. ###...
### What is the context of the feature/improvement? This could allow for more realistic water effects. ### Please describe the feature/improvement? This could allow for better looking translucents-water. ### What...
### Describe the bug Flickering artifacts appear similar to how when anticulling is enabled. With the 'include direct lighting' option enabled in the NRC submenu, indirect lighting will break. Game...
There's a few conflicts and a few other issues, that make these 2 mods not work entirely great when combined. **Conflicts:** 1. Proto's mod uses a ray marching algorithm for...