issues with anticulling (dxvk commit 6d8e998)
The bug: A load of flashyness with anticulled objects.
System and Game Info. RTX 2060 12gb Nvidia driver version 537.13. Origin:: Other/not sold on the digital markets.
To reproduce: ||Launch lego star wars the original trilogy, turn on anti culling, walk around a tiny bit. See a load of flashing.|| ||Launch minetest, put something in your inventory, see a load of flashing. *Also if a chunk unloads, the anticuller, anticulls the unloaded chunk into a flashy mess. ||
Logs:
Lego star wars tot: **d3d9.log** [d3d9_01.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/12849243/d3d9_01.log) [LegoStarWarsII_d3d9.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/12849244/LegoStarWarsII_d3d9.log)
Minetest: [d3d9_01.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/12849231/d3d9_01.log) [minetest_d3d9.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/12849232/minetest_d3d9.log)
Videos:
https://github.com/NVIDIAGameWorks/rtx-remix/assets/134753907/cfd190b1-2d85-417c-9ceb-519de2fe91e6
https://github.com/NVIDIAGameWorks/rtx-remix/assets/134753907/4da4c15d-cf28-427b-ba1e-cf3ae0322520
REMIX-2238 for tracking.