[Runtime Bug]: Geometry flickering, NRC breaks with the 'include direct lighting' option enabled, and freezing on Minetest
Describe the bug
Flickering artifacts appear similar to how when anticulling is enabled.
With the 'include direct lighting' option enabled in the NRC submenu, indirect lighting will break.
Game will freeze pretty commonly - This is an occurrence that i've only came across on the latest commits.
How do you reproduce the bug?
Open minetest with the latest dxvk-bridge, roam around a little, see flickering geometry.
Enable NRC with 'include direct lighting' enabled, roam around a little, see indirect lighting vanish from existence.
Eventually, after some time, the game will lock up.
What is the expected behavior?
No objects should flicker on screen.
It normally does not crash.
Version
translucentRRFix 727
Logs
bridge32.log bridge64.log remix-dxvk.log
Crash dumps
NvRemixBridge.exe_20250306_221440.dmp
Media
https://github.com/user-attachments/assets/13cbd582-7d6e-4910-99fb-cd24693eadea