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Perhaps. It seems that our implementation was from Jpcsp, and they both just return 0. It still doesn't work in Jpcsp, right? Given it's in sysmem, maybe SysMemUserForUser_D8DE5C1E is an...
Oh, sorry, just read the history again - this is definitely render-to-texture related somehow, and probably also impacted by expiring FBOs too early. Hmm. -[Unknown]
Apparently the JPCSP issue is a flushing issue (which we probably also would share, if we were even rendering properly.) It renders the labels to a temporary texture, and sets...
Just a warning: we're planning to release v1.6.0 sometime in the near future. See #10773. -[Unknown]
That seems like an option imho (assuming it works.) Though not sure about "Maga". Maybe "MogaStubs" would be better, or something. -[Unknown]
In one of the dumps, it seems like the water is drawn by 703/1355 from 0x041c45e0 (64x64). For me, it only works in the software renderer. There are a few...
I should've read this one again, I noticed it used logic ops here, years ago. It's pretty clear this is the same underlying issue as #13012 at this point. -[Unknown]
Which backends have you tried (i.e. Direct3D 11, OpenGL, etc.)? Is it any better on the latest git build from the downloads page? Has it ever worked in a previous...
This is fairly similar to #9604, right down to the detection of the target width. It's also doing depth texturing. I wonder if it might be an okay hack -...
I think I've seen 565 from depth (maybe just to copy it, though.) -[Unknown]