Control A should select all objects and maybe tab to cycle through
Control A for sure. Should be easy to do. I'm midway through writing the test spec for the arrow key to nudge. I'm being super thorough and testing each individual arrow key. I can probably add this after that.
Okay cool, feel free to dump that in, I was going to write something that handled all key logic using .emit and .on but lets see what you have first :)
I probably won't get to it for awhile though. This won't need any .emit or .on as the actions involving selected items is already in. Just needs to be set to selected on client side and whatever action you do (move, delete, etc) has their own .emits and .ons. Once we add showing selections to other users in a room, then we need to emit that something is selected. The paper guys implemented the ability to change the selection color just for us - so that we can set the selection color to the author's color (that isn't implemented yet).
k cool