rootcan
rootcan
> [@dartasen](https://github.com/dartasen) I tested now with my kid, played for an hour or so in creative mode (started a new world with the patch applied), and we still face unlimited...
I've issued one more fix and to the pull request. Can someone from here who still has the issue happening test with the latest work ? (don't forget to pull)
> Would be easier to have a full percentage if the number of entities spawned per world was static. it is unfortunately not so might be easiest to call it...
For Cyclops, fires will need to be entirely moved to the entity system, just as damage points. Those will be children of the Cyclops entity. This system should be similar...
Set it to medium because image streaming over the network/saving/loading images from cache might not be that easy to start with
goto wreck2 brought me there
Is that a converted world ? (1.8 -> 1.8.0.1) Can you send it ?
What do you mean by "spawn" ? Did you give the item with the "item" command ?
Isn't that a normal behaviour ?
> im having the same issue both of server restart and when i hit the resync > Did that happen in a world upgraded from 1.8.0.0 ?