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Add sync for Fires

Open dartasen opened this issue 11 months ago • 1 comments

Describe the issue

  • [ ] Cyclops
  • [ ] Aurora
  • [ ] Escapepod
  • [ ] Other ?

dartasen avatar Jan 05 '25 17:01 dartasen

For Cyclops, fires will need to be entirely moved to the entity system, just as damage points. Those will be children of the Cyclops entity. This system should be similar to the base leak system I already implemented in #2099

tornac1234 avatar Jan 05 '25 18:01 tornac1234