rootcan
rootcan
Tested it with #1819 and it seems to work. Would you mind testing it yourself with the same steps ?
Please look at #1823
Moving the comments here: For tests of resync, add these 2 lines at line 19 inside `RocketResyncProcessor` on client-side ```c# packet.PreflightChecks.Remove(PreflightCheck.PrimaryComputer); packet.PreflightChecks.Remove(PreflightCheck.Hydraulics); ``` And in `RocketLaunchProcessor` on server-side, move the...
Here you go, made the transpiler and also fixed some *funny* issue due to Nitrox PDA tabs
Welp what part of the code do you need me to redo ? EDIT: ok
It's easier to check if you have many players connected and close to each other
> Did the desync happen or is this a precaution? Both, Clement (dartasen) found a way to mess up the system and come to that desync without even packet loss....
Just sayin but I've been working on that one for a while now, missing some things tho that's why I didn't open a PR yet
Do we really want to keep protobuf support ?
There's a known issue about building hatches on a scanner room that is already connected to corridor