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Picture Frames aren't synced

Open BrightenedDay opened this issue 11 months ago • 2 comments

Are you on the latest version of Nitrox?

Yes, I'm on the latest commit of the repo (only for experts).

Which OS are you playing on?

Windows

On which platform did you buy Subnautica?

Steam

Describe the issue.

The picture you put up is only shown for the client. It also disappears when you relog (client).

Describe the steps you took to encounter the bug.

Build picture frame. Put picture.

Relevant log output

No response

BrightenedDay avatar Jan 13 '25 23:01 BrightenedDay

Set it to medium because image streaming over the network/saving/loading images from cache might not be that easy to start with

tornac1234 avatar Jan 19 '25 18:01 tornac1234

so what if we used a system like bit torrent to sync the screenshots folder for the server between clients and server?

It doesn't have to be bit torrent but the ability to download different chunks and have the players share that chunk means an adhoc way of downloading the screenshot rather than relying on just the server.

Make a notification screenshot "Picture uploaded to pda network." with the voice when everyone finishes the download.

If we did it with Bitttorent it would be secure and because no one could intercept it with hashing built into it.

Create a Nitrox mod plugin that:

Hooks into file creation for screenshots.

Computes hash + manifest.

Add custom Nitrox packet for screenshot announcements.

Integrate MonoTorrent (or SSH.NET) to sync files by hash.

Patch PictureFrame reload logic to recognize new synced images.

Kiaos avatar Oct 28 '25 17:10 Kiaos