physically-based-rendering topic
bcd
Bayesian Collaborative Denoiser for Monte Carlo Rendering
Flux
A real-time physically based rendering engine written in C++ and OpenGL
BRDFGenerator
BRDF LUT generation for PBR Pipelines
manta-ray
An open source physically based renderer.
Adria-DX11
Graphics engine written in C++ using DirectX11
hyper3d-envmapgen
Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
Photon-v2
A program that takes photographs of a virtual world.
ElkEngine
Simple graphics engine used as submodule in many of my projects
Spectral-Clara-Lux-Tracer
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
Exploring-SceneKit
:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.