blinn-phong topic
Exploring-SceneKit
:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Rasterizer
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
GITechDemo
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
SolarSystem-3D
3D scene with a model of the Solar System
software-rasterizer
C++ CPU Software-Rasterizer
PhysicsBasedClothAnimation
A 3D cloth animation created using Verlet Integration.
TheForgeExamples
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal