deferred-rendering topic
Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
VQEngine-Legacy
DirectX 11 Renderer written in C++11
EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
hyperion-engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
RenderPipeline
Physically Based Shading and Deferred Rendering for the Panda3D game engine
MiniRTS
A game engine to learn about game engine development
Adria-DX11
Graphics engine written in C++ using DirectX11
Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
Rasterizer
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
GITechDemo
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor