Jeffrey Lanters

Results 10 repositories owned by Jeffrey Lanters

react-unity-webgl

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React Unity WebGL provides a modern solution for embedding Unity WebGL builds in your React Application while providing advanced APIs for two way communication and interaction between Unity and React.

react-unity-webgl-template

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An out-of-the-box sandbox environment for the React Unity WebGL package. This environment contains a Create-React-App including both the source and build of a Unity WebGL project, allowing to test and...

unity-canvas-visualizer

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The canvas visualizer is an editor util that helps you visualise all of your rectangle transforms within your canvas for easier navigation and building while working on your user interface.

unity-entity-component-system

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A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented de...

unity-promises

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Promises provide a simpler alternative for executing, composing, and managing asynchronous operations when compared to traditional callback-based approaches. They also allow you to handle asynchronous...

unity-tweens

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An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.

unity-web-requests

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The WebRequest API provides an easy interface for accessing the HTTP pipeline by implementing a Request model that provides an easy, await-able and extendable way to fetch resources asynchronously acr...

unity-web-sockets

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Unity Web Sockets provides a wrapper for using Web Sockets, an advanced technology that allows real-time interactive communication between the client browser and a server. It uses a completely differe...

awesome-unity-packages

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A frequently updated, hand-picked and curated list of delightful and awesome open-source Unity Packages.

unity-timers

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We may decide to execute a function not right now, but at a certain time later. That’s called “scheduling a call”. The Timers class helps you to do so with a clean and short syntax without having to w...