Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Header-only, non-intrusive and macro-free runtime reflection system in C++
skypjack on software
An example of how to use the ECS part of the EnTT framework
A drop-in entity editor for EnTT with Dear ImGui
OpenGl 4.4 game made with Entity Component System
Built for EnTT, at the request of the developer as a demo.