tool4ever

Results 37 issues of tool4ever

Because of _Harness Infinity_ you now get cards back after with _Shadow of the Grave_.

Game Mechanics
keep

In this case `AbilityKey.Cause` will be null (e.g. _Banisher Priest_ returning _Dryad Arbor_). Maybe need to teach matchesValid that !* on null can be treated as true? The script also...

Game Mechanics
Card Patch

An example would be the delayed trigger from _Endless Whispers_: _Nimble Obstructionist_ allows you to counter it, but you should still be the controller (Currently you might not be able...

Card Patch
Rules compliance

Example: Oppononent uses _Azorius Arrester_ trigger on your creature, then you kill him after. Now your creature would have been detained till game end

Rules compliance

If you control _Orzhov Advokist_ while your opponent has _Vorinclex, Monstrous Raider_: When resolving the trigger for counters each player chooses their creature, they both only get 1. But that's...

Game Mechanics
Rules compliance

This card script looks really ugly. Maybe it can be done at least without any Counters, to avoid triggers and replacements messing that up?

Card Cleanup

When you cast _Searing Blaze_ targeting opponent + his creature, if he responds with _Blossoming Calm_, the creature should still be damaged after. Currently the `Creature.ControlledBy ParentTarget` will also turn...

Game Mechanics
Rules compliance

> If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste. Because this is ETB replacement it needs to use...

Game Mechanics
Rules compliance

Based on if an opponent with snow lands is defending player it should be possible to activate _Arcum's Sleigh_ even at Beginning of Combat (currently it doesn't work at all)....

Rules compliance

i found a corner case we need to think about later: > Prevent (non combat) damage from Something > Prevent all damage that would be dealt to and dealt by...

Game Mechanics