tool4ever

Results 37 issues of tool4ever

E.g. _Searing Blood_ > 609.7a. If an effect requires a player to choose a source of damage, they may choose a permanent; a spell on the stack (including a permanent...

Game Mechanics
Rules compliance

![image](https://user-images.githubusercontent.com/8506892/197491886-040a3bf1-cb39-43d4-94fc-ed5843bb4ae4.png) When you destroy the Griffin _Welcoming Vampire_ will trigger. This is because the RiP RE only changes the zone of the copied card, so the `ChangeZoneTable` will be `{Battlefield={Battlefield=[Abbey...

Game Mechanics

This card doesn't count correctly for each player and can lead to wrong result if you have more than one opponent.

Card Patch

> 208.2b The card may have a static ability that creates a replacement effect that sets the creature’s power and toughness to one of a number of specific values as...

Game Mechanics
Rules compliance

> As Laquatus’s Champion’s second ability resolves, the player who gains 6 life is the player who was the target of the first ability (or, if that ability is still...

Card Patch
Rules compliance

It would be nice to add a toggle to ChooseCardEffect to allow using addChosenCards() (which would also need to be added) instead of always needing to use setChosenCards() _Originally posted...

Card Cleanup

> First, the active player chooses whether to pay X life for each creature they control. Then each other player in turn order chooses for their creatures. Then each player...

Card Patch
Rules compliance

> As the Decoy Gambit resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses whether you’ll draw a...

Card Patch
Rules compliance
keep

If you control _Tezzeret, Betrayer of Flesh_ + _Heartstone_ you should be able to activate _Burnished Hart_ for {0}. Currently it can still be {1} if the Stone ETB after...

Rules compliance

it seems to remove targeting information when theres a matching localization _Originally posted by @tool4ever in https://github.com/Card-Forge/forge/pull/4949#discussion_r1553038296_

GUI
keep