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Implement CR 800.4m

Open tool4ever opened this issue 3 years ago • 3 comments

Example:

Oppononent uses Azorius Arrester trigger on your creature, then you kill him after. Now your creature would have been detained till game end

tool4ever avatar May 01 '22 20:05 tool4ever

i think it would be better to make a new Game Zone for Effects that stays even if the player has lost the game

Hanmac avatar May 02 '22 07:05 Hanmac

I can try it like that but I think we'll still need this part for stuff that is not done with effect cards (currently those all get exiled onPlayerLost anyway)

tool4ever avatar May 02 '22 08:05 tool4ever

it might work for now, but some effects needs to continue after the player left the game

and for such effects i want an extra global Zone, that may not pollute the GUI

Hanmac avatar May 02 '22 09:05 Hanmac

i think i want to refactor the Detain effect anyway later, but for this i want to refactor the "doesn't untap" part first

Hanmac avatar Feb 08 '23 16:02 Hanmac

Well that Detain was just an example - there's lots of different effects that could get stuck in limbo like Shapesharer cloning making a mess

I think we can just take the plunge on this PR as it's a step in the right direction...?

tool4ever avatar Feb 08 '23 20:02 tool4ever

This PR has not been updated in a while nad has been marked on stale. Stale PRs will be auto closed

github-actions[bot] avatar Aug 16 '23 09:08 github-actions[bot]