tool4ever
tool4ever
Shadow of the Grave: >Return to your hand all cards in your graveyard that you cycled or discarded this turn. I think Harness Infinity might be the only card that...
There were still other Discard bugs in the old issues I couldn't fix yet, unfortunately for the whole list I'd have to dig it up again. Not sure how related...
For Madness it might be ok because it will never be controlled by opponent? I thought the other ruling with _Leyline of the Void_ might be worse: it's `R:Event$ Moved`...
I found the tricky rule again: > 701.8c If a card is discarded, but an effect causes it to be put into a hidden zone instead of into its owner’s...
> > For Madness it might be ok because it will never be controlled by opponent? > > I thought the other ruling with _Leyline of the Void_ might be...
@Hanmac found the problem here: #1536 Since Toluz got updated with Remember it doesn't happen with him for now
The bigger problem here is even if `untap()` gets done before controller change in `ControlGainEffect` because of frozen stack a WaitingTrigger is created. That means when after resolving `TriggerHandler` adds...
Hmn, the problem seems to be that CostSacrifice reuses LastState So if you Equip and then sac directly after it's not refreshed (yet) - or rather `copyLastState` is called when...
I've attempted this multiple times but the lobby information is quite nested outside the generation code and also refreshed differently by both GUI So we need to carry that into...
Had the AI play around 50 games on this branch, seems stable so far If we get the old issues back I think there should be some with timestamp stuff...