Tom
Tom
Closed in favour of 681
Apparently we might not need to embed the manifest in the exe at all: >If possible, you should embed the application manifest as a resource in your application's .exe file...
I think this is the same as #265 ? The other way around to the specific example though
Yes it can be asymmetric - it's a result of the CE auto-aiming. I thought there was an issue open already for this but can't find it. It's worth trying...
Possibly the same as #265 , unclear how monster FOV works exactly
I don't think it's *so* bad to just have this be a learned thing, but if we did it I think we should avoiding adding any more text
Maybe it could tick them down faster by some per-effect factor?
Did you delete tiles.bin? It caches hinting info about how to align tiles to pixels while scaling. It might be impacting things
To clarify: try deleting it
Thank you! Only problem I can think of is the player waiting by deep water for their item to wash back to shore - might not be clear that they...