Results 94 comments of Tom

This could be worth trying - but I don't want waiting for 1000+ turns to be optimal or be the intuitive thing for a beginner to do.

Press PrintScreen key - saves a .png to the save directory

I think this is just a recent outstanding bug from #278 , due to the way combat messages fold? The messages themselves fire in the correct order.

Great discussion here, thank you all. To add a quick note: have you looked at [gBrogue](https://github.com/gbelo/gBrogue), which has some of these ideas, such as the ability to ascend at any...

I'm going to turn this ticket into a general one for "address phantom issue / damage UI" as this has come up in conversation many times and we need to...

I feel like this is somewhat intuitive - additionally, you always get a warning dialog when the weapon might degrade, so you'd know from trying. But it wouldn't hurt to...

:+1: for being identified by default, if needed we can make a separate issue to discuss merging stacks once done

> It also appears that going up/down stairs doesn't cost a turn. This is not a bug, though I guess the status lingering for monsters is

To clarify, the only bug here is monsters not clearing appropriate status effects when using stairs. In fact, the only example we have yet of this is stuck monsters, which...

Summary of the Brogue-SPEAK changes: * colour effects hard-coded off * lots of sound effects for all sort of game actions, including picking up items, combat, doors, step sounds on...