BrogueCE
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Asymmetric LOS
Hi,
Is it an issue that line of sight can be asymmetric? I was in a safe room and was hiding along a wall with no sight of anything. But a dar priestess was sitting outside throwing lightning at me. So, a position that appeared safe, was not safe at all. This feels incredibly unfair, and in my mind, it violates the WYSIWYG principle which assures that I can make decisions based upon information on screen. Yes, I was being struck by lightning, that is information, but I was also in a safe location in other terms.

I don't know how the code works. But a resolution could be to compute LOS from the hero outward to mobs, and only in that direction. And not computing LOS from mob to hero. That would deal with asymmetry, unless there is something else in the code to consider.
Yes it can be asymmetric - it's a result of the CE auto-aiming. I thought there was an issue open already for this but can't find it. It's worth trying to fix for sure
Possibly the same as #265 , unclear how monster FOV works exactly