Results 94 comments of Tom

I'd like a new, clearer button or something as part of #489, so this would also help towards that

So yes, this was intentional, but as I noted in the message, a bit of an experiment at the time. I don't really know if there's a reason to add...

I think the issue arises from Architect.c:796, in the function spawnHorde, which makes the call ```c randomMatchingLocation(&(loc[0]), &(loc[1]), FLOOR, NOTHING, (hordeCatalog[hordeID].spawnsIn ? hordeCatalog[hordeID].spawnsIn : -1) ``` This function is defined...

Low priority but I'll consider it a bug as it's a bit thematically broken. This reminds me, tragically there was once a case where a player fought a lich who...

This would be such a huge change that I almost feel like closing it :P but it's true, it would be nice. I think we'd have to redesign the replay...

Maybe the altar could be made to have some fallback purpose if this happens? It could give you a random ally creature? Maybe some new simple "ghost of a fallen...

I prefer the second - might not need to label it as an afterimage, maybe just a memory like normal "you remember seeing X here." Do you think there should...

This could be a nice Easter egg, but I wonder if this would ever happen naturally? You're not going to be drinking potions on the way up, and you could...

Thanks for the report. As apgove says, this is intended, but I would accept patches to improve the wording. It seems more obvious for summons which are actually monsters, instead...

> ... the directory (or directories) within `srcpath` where ... You're right @maxxst, writing `--static=../css,../img` might work? Though that might copy the files to `outpath/..`, which isn't much use