thegrb93
thegrb93
I think that PR was closed due to performance reasons. There's a new one I think https://github.com/LuaJIT/LuaJIT/pull/294
@mcNuggets1 jit.off()
Weird, pac's entities are all clientside so I wouldn't expect a fullupdate to cause this.
I'm not even sure if they would show up in NetworkEntityCreated.
Not all of them are server-side only but most are.
Because valve has optimized netcode as much as they could. Look in the sourcesdk code and see for yourself.
I don't have this issue
They are networked functions which can be spammed to disconnect players from the server, so the limiting is necessary, but that seems really slow. You tried `pac_e2_ratelimit_enable 0` and that...
I think this byte limit might be what you're running into since pac_e2_ratelimit_enable doesn't turn it off and it updates every second. https://github.com/CapsAdmin/pac3/commit/1d338cae824281d80658977ec4b58116a8530993