thegrb93

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I think that PR was closed due to performance reasons. There's a new one I think https://github.com/LuaJIT/LuaJIT/pull/294

Weird, pac's entities are all clientside so I wouldn't expect a fullupdate to cause this.

I'm not even sure if they would show up in NetworkEntityCreated.

Not all of them are server-side only but most are.

Because valve has optimized netcode as much as they could. Look in the sourcesdk code and see for yourself.

They are networked functions which can be spammed to disconnect players from the server, so the limiting is necessary, but that seems really slow. You tried `pac_e2_ratelimit_enable 0` and that...

I think this byte limit might be what you're running into since pac_e2_ratelimit_enable doesn't turn it off and it updates every second. https://github.com/CapsAdmin/pac3/commit/1d338cae824281d80658977ec4b58116a8530993