thegrb93
thegrb93
Probably unimplemented flag in https://wiki.facepunch.com/gmod/Enums/CREATERENDERTARGETFLAGS
Looks like valve never implemented it then. Looks like that's all closed source too. You need a multisample flag for the d3d rendertarget to have multisampling enabled. https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createrendertarget
Source's rendertarget system doesn't support antialiasing. (afaik)
I think most use cases don't want to spawn the ragdoll in a default pose, so it doesn't make much sense to have input pos/ang for default pose.
Maybe a helper function that takes input pos/ang/animation-pose could be added that does this. Like `prop.setRagdollPose(ragdoll, pos, ang, animation_pose)`
An animation sequence name maybe, if possible.
Suggestion: Add some way to reload/refresh the documentation from in-game without needing to rejoin.
The work to do this doesn't really justify the benefit since reloading map doesn't take very long (so long as you don't have a million addons mounted).
Either that or it should just retain all the relative bone angles and positions
setting position would basically translate every bone.
Probably best to leave user code to do this stuff