thegrb93

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Try increasing pac_e2_bytelimit and see if that helps?

The bytes is computed from the length of 'global_id' + 'key' + 'value', so if you got 64 bytes for those, x4 is 256 bytes, every 60ms is 4266.666 bytes/s....

Looks like this hook attempts to prevent that from happening, but it might be better to just call LocalPlayer() like gmod devs expect users to. https://github.com/CapsAdmin/pac3/blob/e7dddc6f37961e375191fbd6e1cd035b54ef1b00/lua/pac3/core/client/init.lua#L62-L75

The `file too short` error is a glua error. Could maybe check the string and return an empty function instead.

You can already mark the non-compilable files with --@includedata. I'm kind of surprised you're even allowed to include non .txt/.lua files.

The notifications are silent. Still annoying? Maybe it would be better to go ahead and implement blacklisting/whitelisting, so clients can send a list of players allowed to receive the clientside...

It's always done this. It spawns its own console window.

Not sure about hitclientside unless theres a compelling use case. Pretty sure it'll only work on clientside entities that have physics

I see it too. Also happens with surface.drawRect in 3D contexts such as ENT:Draw().

Also I have all post processing off, so something to do with the unlitgeneric shader or surface.drawrect.