thegrb93
thegrb93
Try increasing pac_e2_bytelimit and see if that helps?
The bytes is computed from the length of 'global_id' + 'key' + 'value', so if you got 64 bytes for those, x4 is 256 bytes, every 60ms is 4266.666 bytes/s....
Looks like this hook attempts to prevent that from happening, but it might be better to just call LocalPlayer() like gmod devs expect users to. https://github.com/CapsAdmin/pac3/blob/e7dddc6f37961e375191fbd6e1cd035b54ef1b00/lua/pac3/core/client/init.lua#L62-L75
The `file too short` error is a glua error. Could maybe check the string and return an empty function instead.
You can already mark the non-compilable files with --@includedata. I'm kind of surprised you're even allowed to include non .txt/.lua files.
The notifications are silent. Still annoying? Maybe it would be better to go ahead and implement blacklisting/whitelisting, so clients can send a list of players allowed to receive the clientside...
It's always done this. It spawns its own console window.
Not sure about hitclientside unless theres a compelling use case. Pretty sure it'll only work on clientside entities that have physics
I see it too. Also happens with surface.drawRect in 3D contexts such as ENT:Draw().
Also I have all post processing off, so something to do with the unlitgeneric shader or surface.drawrect.