thegrb93
thegrb93
No, the issue isn't reproducible outside of gmod.
@robotboy655 would it possible to add a command line flag to jit.off() before initialization? I get 10x better performance with jit disabled in x64. Right now the only solution is...

Tried both beta x86/x64 dedicated servers with the upgraded JIT and both have bad performance. Seems to be the new JIT version in gmod having issues. Turning off jit gives...
Tried jit.opt.start(0), jit.opt.start(1), jit.opt.start(2), jit.opt.start(3) and various parameters and none of them seemed to help.
Look for yourself?
video not working for me. I remember gmod9 had jittery vehicle driving. hope it's not as bad as it was back then lol
Still 404d
If you're running x64 client and x86 server, that might be why. x64 has notably lower performance.
@WinterPhoenix one example https://github.com/Facepunch/garrysmod-issues/issues/4100 . You'll also see starfall and E2 use more cpu on x64 servers, there's probably more examples but haven't found them.