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Entity scale resets when a lag spike occurs

Open textstack opened this issue 9 months ago • 4 comments

Mainly on servers, whenever a lag spike is strong enough to cause at least a few seconds of freezing (possibly from PAC3 refreshing?), the entity scale (x, y, z) of all players' outfits will be reset until their outfit is reloaded. This usually means their outfit will look either stretched out or contracted.

I've never seen this happen in singleplayer.

Some examples from Mr. Unicorn:

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textstack avatar Mar 24 '25 03:03 textstack

sounds like a fullupdate doing it, does it happen when you run record test;stop in console?

wrefgtzweve avatar Mar 24 '25 12:03 wrefgtzweve

yes!

textstack avatar Mar 25 '25 01:03 textstack

Weird, pac's entities are all clientside so I wouldn't expect a fullupdate to cause this.

thegrb93 avatar Mar 25 '25 23:03 thegrb93

I'm not even sure if they would show up in NetworkEntityCreated.

thegrb93 avatar Mar 25 '25 23:03 thegrb93