smcameron

Results 399 comments of smcameron

Sounds like it needs some work. I think maybe the computer responses are sent back to the station that sent the request (but I'd need to look at the code.)...

I think I should probably go audit all the messages and make sure the destination makes sense for all of them, but your suggestion is certainly something which is easy...

I have looked over the code a bit now, and I believe my intent was for the TEXT TO SPEECH checkbox on the login screen should only be checked for...

Yeah, the missiles are too powerful/easy for players to use, and if enemies use them, they are too hard to avoid, so many mission scripts don't allow enemies to use...

Made MISSILE_MAX_VELOCITY tweakable b700dbfc7f28b58fa91f212c7b1fd5d18d32a2c3 I don't think it really helps though. MAX_MISSILE_DELTAV is also tweakable (affects how quickly they can steer). Some limited experimenting with that didn't seem to make...

And TORPEDO_VELOCITY already is tweakable as of 3759a0d9d758d7dd310faf8675122f127b904658

> Add some clue to know when blowing a torpedo might damage the enemy (some beep or visual clue that shooting at the torpedo now would have the enemy ship...

You know what's weird, in this video https://www.youtube.com/watch?v=nTBiM5zJi8A from July of 2016, it seemed the battle was pretty long and satisfying. But unbeknownst to me at the time, there was...

A couple commits to make chaff more effective and allow NPC ships to take evasive action and emit chaff when a missile locks on. Missiles are still probably too powerful...

@MCMic Yeah, probably so. Although in my experience, players never seem to be on the ball with the chaff (they need comms to tell them a missile is incoming, and...