smcameron
smcameron
curly-vortex
Faking computational fluid dynamics a la Bridson-Hourihan-Nordenstam's paper "Curl-Noise for Procedural Fluid Flow" See also: gaseous-giganticus: https://smcameron.github.io/space-nerds-in-space/gase...
gaseous-giganticus
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
space-nerds-in-space
Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
explodomatica
An attempt to automatically generate explosion sounds (for use in video games, for example) by filtering white noise or other sounds in a particularly explosion-ey way.
open-simplex-noise-in-c
Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.
opencscad
Little C library to do OpenSCAD metaprogramming. Note, this was written a long time ago when OpenSCAD was less capable than it is now. Many things can be done directly in OpenSCAD now.