smcameron
smcameron
There is now a 1.5 second cooldown on player chaff deployment. There is a tweakable varible, CHAFF_COOLDOWN_TIME in 10ths of seconds (default is 15). d4921faeac7fb8f85fedcefb0ed34d1056c78fa7
Hmm, one problem I can think of with the NPC missile evasion mode is that they do not attack while evading a missile. The player can essentially pause an attack...
NPCs can now fire laserbeams at missiles. 90e26e87d6756fa45718280afa3b2e4fc51a0c66 May help with testing the disappearing laserbeams bug #240
Might have nerfed the missiles too much.
* Make NPCs give missiles 2 seconds before deploying countermeasures 0c63a99909762f39ca0f8fe2d9f7ba6cb12e9845 The time is tweakable via MISSILE_COUNTERMEASURE_DELAY in 10ths of seconds. The effect makes missiles pretty deadly when the distance...
* Make laserbeams less effective against missiles fe0a1f725c35fd2e4cd6b3f1c6c44a0766264d7e * Increase laserbeam lifetime 2x while decreasing frequency damage dealt by 2x d20b1dcef1b6cb1b42b8e63e0a425b0278f3585a Kind of hard to know exactly where the best...
> @MCMic wrote: It seems important to me that broken comms is something possible. One problem with broken comms it that it is hard for the player to distinguish damaged...
Ok, now NPC ships can target particular systems on the ship, and will choose a new system every 30 seconds. This feature is not turned on by default. To turn...
I've got a patch series that introduces the concept of hull damage. It's unbalanced though. It makes enemies harder to kill (and player ships harder to kill). In case you...
> seems wrong to me that this is related to shield damage and not shield strengh, if my shields are low power I should take a bit of hull damage,...