smcameron

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You can preview what the wireframe will look like in mesh_viewer by pressing R.

When selecting a ship to replace, I wouldn't put too much stock in the names. Apart from a few (enforcer (police), asteroid miner (mining bot) and transport (used in the...

Ok, I committed a simple system to replace assets (even if I eventually decide to move to something like git lfs, I figure this will be good for modding). It...

I have put the carrier01 model on spacenerdsinspace.com and with the new replacement asset system, "make update-assets" will pick it up and replace transport.stl without causing any git diffs. I...

Thanks. I have now allowed *.scad_params.h files to be superseded and "make update-assets" will fix the scad_params.h file for the new carrier model.

Not a bad idea. The orientation is easy to check. View it in mesh viewer, and initially it should be facing you, and upright. In mesh viewer, positive X axis...

Possibly some modification of this python script and blender? https://blender.stackexchange.com/questions/39303/blender-script-import-model-and-render-it Modifying mesh_viewer to have sufficient camera controls and the ability to render more than one model is a bigger job...

> what part are missing? The main part that's missing is a way to put the ships into a catatonic state so they don't just drive away.

Just pushed a few patches. Now there's a lua script, REVIEW_MODELS.LUA https://github.com/smcameron/space-nerds-in-space/blob/master/share/snis/luascripts/REVIEW_MODELS.LUA ![review-models](https://user-images.githubusercontent.com/23912/52430508-3d37a100-2ad4-11e9-94e2-472fbece8eb1.png)

Are you running the game from the directory you compiled in, or did you install it? I suspect it has to do with what I mentioned before about "Also I...