smcameron

Results 399 comments of smcameron

* c819c7dba02f3a552edd812d0f3ce6b8b39a1c31 Make Spacepox mission support multiple player ships * a710415077635e410d19419029dc7fe68f1fc412 spacepox: Make sure the zarkons attack the correct player ship

> If a player ship is destroyed, does it respawn with the same id? Heh. Actually, player ships cannot be killed, they are just "mostly dead". So with multi-ship games,...

Oh, and to answer your question, because player ships don't really "die", they retain the same ID throughout the experience. Bridges will get new IDs if all players on a...

Or at least this is how I remember it works. It has been a long time since I looked at this part of the code, so I might have some...

I wrote: > with multi-ship games, I expect that if one player ship witnesses the "death" of another player ship, what they will see is an explosion around the player...

Probably they are "non-manifold" in some way or other. Perhaps some triangles wind the wrong direction and are getting back-face-culled. Brief googling suggests you need to "recalculate normals" (ctrl-N in...

Game doesn't handle specular maps (map_Ks). It handles only diffuse and emissive (map_Kd, map_Ke). Wavefront obj files do not really support normal maps. However, there is an extension I added...

Ah, hadn't noticed that about the oolite models, good catch. The model looks good ... maybe a little cartoony with all the fins, and a bit too much like a...

Yeah, I've been playing around with a little astronaut from opengame art: https://opengameart.org/content/astronaut-1 Also a bit cartoonish. ![astronauts](https://user-images.githubusercontent.com/23912/52306951-47885c80-2967-11e9-9e3f-d44860cd0241.png)

I don't trust myself to pick something from SolCommand because there's too much on there that's obviously Star Wars stuff, etc. that can't possibly be free, and so the provenance...