smcameron
smcameron
Hnm, viewing your screen shots, mesh viewer is using, irrc, stat() to detect changes to output files (ie. looking at update timestamps) to trigger texture reloads. It could be there's...
Sure. If you can provide step by step instructions and any necessary data files to reproduce the problem that would help. My spidey-sense is there's something fishy with WSL and...
Cloning the master branch is fine, that's the latest, and best practice. If there's bugs on master branch, please report it.
Tried verifiying this, set impulse to zero and called a tow ship. The tow ship arrived, claimed that it picked me up, and then sailed off without me. Trying to...
This should fix the problem that the already en route tow ship's name was not correct in the radio transmission from starbase. dac77a39a76a1cd11bb4e072a6135d6ee872ddff Fix bug that already en route tow...
I don't think this fixes anything, but ... 94b958972b7d5ab4fffe9e1e59541413da0f1482 snis_server: Use set_object_location() in update_towed_ship() I have so far only been able to reproduce(?) the problem (or a slightly different problem)...
I tried the following (obviously wrong) experimental patch to snis_multiverse.c: ``` diff --git a/snis_multiverse.c b/snis_multiverse.c index a15ae360..594208b0 100644 --- a/snis_multiverse.c +++ b/snis_multiverse.c @@ -995,6 +995,7 @@ static int verify_existence(struct starsystem_info...
There isn't a way to reload the textures other than disconnecting/reconnecting the client. Reloading shaders won't help with this problem either.
Thanks. I'll take a look at this later. You might also be interested in: https://github.com/dfirebaugh/snis-builder
This looks mostly OK to me, but I'm going to invite someone more knowledgeable than I am about Docker to look it over before I commit it. Some comments: 1....