smcameron

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The desired location is on a line between the ship and the object being tractored, but 200 units away from the ship, so it imparts a force (pushes, pulls, whatever)...

From a physics standpoint, yeah, it definitely should pull both objects towards each other, presumably each one should be pulled with a force similar to gravity but with different value...

Ok, I have a patch. I think it still needs some work. You can now tractor yourself towards starbases, and other ships, and you can tow other ships around and...

Yeah, it does... ``` authority = authority * ((float) origin->tsd.ship.power_data.tractor.i / 255.0); inauthority = inauthority * ((float) origin->tsd.ship.power_data.tractor.i / 255.0); ``` It scales the "authority" and "inauthority" (probably there is...

I went ahead and committed this as: f1455234e58ee5cad37c6ee9620dcfa5d4d646e9 Improve tractor beam behavior I figure it may not be perfect, but it's better than what's there, and of course I can...

@MCMic Made LOW TRACTOR POWER idiot light less annoying: b6df7d3227c67de32eaa7ae6d10b908ba5930290 Make low tractor power idiot light flash only for a short time

Hmm, looking over the code, I don't see anything obviously wrong. I'll try to duplicate it some time. The snis_server_log.txt corruption is probably due to autowrangling starting several snis_server instances...

> The snis_server_log.txt corruption is probably due to autowrangling starting several snis_server instances all redirecting output to the same file. I should fix that. That particular problem should be fixed...

There's a mostly-clean target to avoid the openscad recompile issue (mostly). Not that this effort isn't welcome, thanks. It may take me a little while to get to this, as...

> For what I've seen, snis_client.c needs some .h files from the models to know where the exhaust ports are. I guess this should be one major bit of code...