slipher

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There was another motivation for removing these which was that according to @illwieckz, all the `Cvar::Set` calls had a noticeable impact on performance. If needed we might be able to...

> If I'm right this PR fixed the performance issue: > > * [Optimize p_* cvar setting #2986](https://github.com/Unvanquished/Unvanquished/pull/2986) But a lot of the stuff is not going to work now...

> Can we merge this and look at how to improve performance later without removing useful features? I posted an alternative suggestion for how to recover performance in a previous...

#2900 enables movement in circle menus other than the armory menu.

> Refactoring(and cleanup) of lua is the easy part. The harder part is advanced key handling, which requires querying client key binds. BTW, build menus seem to ignore their first...

It would be nice to get some testing on this, since input is something that behaves a bit different between operating systems. I only tested on Windows so far. Please...

> @sweet235 Do you think we could run this on your server to get feedback? No because it requires engine changes.

I found a bug which is that if you open more than one circle menu at once (e.g. alien build + evolve), after closing the top one, the next one...