Unvanquished
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cg_players: implement `trap_R_BatchInPVS` to test if a bunch of entities are in PVS in one call
Use trap_R_inPVSArray to test array of entities in PVS in one call.
Game sidecar of:
- https://github.com/DaemonEngine/Daemon/pull/852
I added a commit removing an useless vec3 copy and an useless function call:
Sometime I find things that are very meh:
Edit: On screenshot is an optimized build but without LTO, I guess LTO could optimize that, but really, that made no sense.
Las change just modified some comment/spacing and moved a comment to a separate commit (no functional change).
LGTM