slipher
slipher
`KEYCATCHER_`something flags determine whether binds are interpreted by the engine or not.
I think this should wait until after the release. This issue only applies to a non-default wallwalk mode, so it can't be that important. We need to avoid doing an...
How about `/game/navmesh/chasm/level2.navmesh` (let's get rid of that stupid capital M while we're at it)
For a more detailed proposal on combining navcons into one file, see https://github.com/Unvanquished/Unvanquished/issues/2617. As for the navmesh file organization, I think it was suggested on IRC at some point to...
> A `cache/` root folder would be indeed a very nice thing to have (we may even use some system standard paths for that). I mean root from the point...
> I do not see how this would not scale well. Apart from #2617, I do not see any reason to change the current situation. For me the current situation...
> Navmeshes cannot be deleted with little consequence. This is only the case if you restrict yourself to the 11 official maps. Some other maps require tweaking the navmesh generator....
Can you give an example of the "tweaks"? Like you are making some changes to the code, generating the navmesh, and then dropping the code? > please do not make...
float-store and fast-math appear to be orthogonal. If you enable float-store then every time you use a floating point register, it copies the register to the stack and then back...
For a Linux DLL build you can supposedly make it crash on float division by 0 by doing this: ``` feenableexcept(FE_DIVBYZERO); ``` Maybe you can find NaNs this way.