slipher

Results 883 comments of slipher

> The rebind is confusing... > > This is much more straightforward. > > ``` > seta walk1 "+speed c;echo "Walk On"" > seta walk2 "-speed c;echo "Walk Off"" >...

I don't find this very compelling, as a 5v1 is probably very unbalanced, regardless of whether bots are added to compensate. We have `g_teamForceBalance` to prevent the players from joining...

> > We have g_teamForceBalance to prevent the players from joining in an unbalanced way > > Do we, really? Counting players does not give us a good measure for...

> Another reason to disable forced balance is to allow anyone to help a single new player, who will frequently end up in the human team on an otherwise empty...

> I think another mode to `g_forceTeamBalance` could work too (ie, mode 3 == fill team with less players with bots) I was also thinking about this, as adding bots...

IIRC there is a bug that affects a certain type of admin prints when used in a local game. The message is printed once to the server console, and once...

I don't have time to review or test, but I would ask to ensure that this does *not* cause a map pak to be loaded before opening the map menu.

I wonder if this is a libharfbuzz thing. Supposedly that's what you need for RTL text and multi-code point emojis A way to hack it might be adding extra logic...

To my mind the Urgent vs. Important framework is not useful for a project like ours because issues rarely have deadlines. Bugs or the lack of features just keep existing...

My philosophy of preventing cheaty actions with the vanilla software is similar to the idea that locks on doors are not for keeping out determined criminals, but rather nosy neighbors....