slipher
slipher
Oh, it's precisely SDL_SetRelativeMouseMode that makes it not work! If I uncomment the call to SDL_SetRelativeMouseMode in the demo above, then grabbing no longer works if the cursor is outside...
The demo with both SDL_SetWindowGrab and SDL_SetRelativeMouseMode is broken on SDL 2.0.12, but works on SDL 2.0.22. And I have found that this bug (#628) is fixed by the combination...
Yes this bug can still be fixed with SDL 2.26.5
This was fixed by #857 and https://github.com/Unvanquished/Unvanquished/pull/2695.
The UI is not actually blocked(*)... it just chooses not to display any results until all pings have completed or timed out. This can be demonstrated by pressing Esc to...
The mouse pointer is not blocked. But anyway we should populate it incrementally so that a slow pinging feature to fix #654 would not result in excessive waiting.
Duplicate of #747.
Yeah haven't heard about this one in years, let's close it.
Related: https://github.com/DaemonEngine/Daemon/issues/730
Using Forlorn's floor texture as my testbed, I tried the 0.52.1 engine with recent assets and the bug was there. But 0.52.1 engine with 0.52.1 assets does not have the...