slipher
slipher
> Not sure if somebody has a branch that explicitely conflicts with the `SVF_BOT` change. I added back the `isBot |= SVF_FLAGS` lines so that branches that rely on that...
Reviewed by freem on IRC. freem approves of the idea and says, I also made a commit to get rid of SVF_BOT but used `botMind != nullptr` instead of adding...
Another culprit: `R_GetPortalOrientations`. That one also has a more serious problem: #1216.
For historical interest, some previous examples were fixed in f870d9f392f512ad908a71156f9708944ceabaff :)
#1444 only fixes the portal case, not the autosprite case.
Autosprite is read-modify-write.
Oh right, I changed it to use the CPU buffer so that performance problem should no longer happen. It's kinda hacky but good enough to close this I guess.
Found an easy way to produce this on Windows or Linux (but not Mac). Happens alike with SDL2 or SDL3 builds: - Start game in windowed mode - Open chat...
The previous instructions were overly complicated. All you need to do is click the mouse while chat is open to make it get stuck. Chat is a special case because...
The flamer "projectile" is a muzzle flash particle system. The actual missile is invisible.