Donovan Hutchence

Results 241 comments of Donovan Hutchence

> Could this cause issues on multi engine instances apps if it clears a global? Nope. I'd like to add support for multiple applications or wasm instances, but that won't...

This looks awesome! Please also add the chunk change to chunk-validation.js and update the developer chunk docs.

Hi, looks like the published version is using engine v1.54 instead of v1.55. Will investigate.

This should now be fixed. So sorry for the trouble!

I am really interested to get a repro here so we can investigate

Should shadow opacity also be multiplied?

@pjc0247 I agree it seems more natural, however it is also more restrictive. If we multiply outline alpha with text alpha, then for example it's not possible to create transparent...

@pjc0247 Yes, a completely separate "Element opacity" could work fine. This would be multiplied into colour/outline/shadow opacity.

@pjc0247 I just want to confirm, there is nothing stopping you from setting all three opacity values directly yourself right? You can fade the text this way. What we are...

We have two engine examples which use the cubemap renderer and both seem to work ok: https://playcanvas.github.io/#/graphics/box-reflection https://playcanvas.github.io/#/graphics/render-cubemap