Donovan Hutchence

Results 241 comments of Donovan Hutchence

Wouldn't it be easier to change the engine compile process to translate output ESM build to UMD and have that step add the polyfills?

This issue reminds me a bit of gaussian splats which also have both global (shared) state and per-view state. In the engine, meshes and materials are assumed identical in all...

Hi @walsvid , We will implement GS rendering using compute shaders at some point in the future (we currently only use vertex and fragment shaders) at which point we could...

Hi @TonyDua , I get these messages too, but on my Mac it doesn't stop working, they're essentially warnings. I will try on a windows machine today. I believe the...

Just to add, these messages shouldn't stop your app from running correctly. Please make sure you're running with the developer console open and (in Chrome) make sure Application->Service Workers->Update on...

If I change the config to store generated css in a file (instead of embedding it encoded in index.js) then this seems to work on windows. I like the idea...

Hello @rkakash59 , can I ask a few questions: - which distance are you interested in - splat center to center or something else? - can I ask what you're...

Pls check #35 for progress on this feature

Wow these captures look incredible. I can think of two possible reasons: * we don't render using spherical harmonics. this will result in fewer reflections and less overall scene contrast....

Thanks this is super useful. Rendering the tiny splats didn't seem to change much. I will implement spherical harmonics next to see what difference that makes.