Donovan Hutchence

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Hi @issacclee, we've not spent time investigating this yet. Probably not high priority until there is support in Safari?

@mvaligursky wondering whether webgpu supports this out of the box?

Hi @liamdon, Firstly, sorry for not addressing this PR sooner. The texture lock/unlock and get/setSource API definitely needs work. I've created an issue so we can discuss the changes we...

Hi @Maksims , Here's a contrived example from a test in the model viewer. I've set pixel scale to 8 so we can see the differences easily. Sphere on the...

> See possible solution here: https://www.dropbox.com/s/89pvx9obhv6m0pk/High%20Quality,%20High%20Performance%20Graphics%20in%20Filament%20(Handout).pdf?dl=0 page 29 Yes! We need to move to ggx for this.

Might be related to https://github.com/playcanvas/model-viewer/pull/162

cc @mvaligursky @willeastcott @GSterbrant

Just want to point out that the engine version selector doesn't affect the editor, only the launch and publish. (So refreshing the editor tab isn't needed).

> I'm not personally against persisting this option. @slimbuck @vkalpias - any reason why we shouldn't do this? I mean, it might even help us find regressions/bugs more easily in...

According to [this](https://stackoverflow.com/a/6168970) you can also do: `canvas.onselectstart = function () { return false; }` I tried it locally and seemed to work fine. If there aren't any downsides, perhaps...