Donovan Hutchence
Donovan Hutchence
This was done in #105 and is now deployed.
Hi @jacintomorostech , Thanks for the feedback. It's so nice to hear you're liking the tool! TBH there are probably higher priority bits missing that will need adding before we...
This is high on our priority list. The rescale tool seems really obvious once you've heard about it :)
Hi @ajayrathi2004 , I'm so glad you find the editor helpful, thanks for the kind words. A measurement tool is definitely high on the priority list. I imagine we could...
Hi @gotoeasy, We are planning on adding color controls soon - like saturation/brightness/contrast. Adding a lighting option is an interesting idea, though I'm not sure how that would work since...
Just want to point out that we have since added a histogram view in the new DATA panel (see #127). With this, you can plot splats by hue/saturation/lightness and modify...
Closing for now. SPLAT DATA panel can help with this, though we will be adding more sophisticated controls at some point.
Yeah it would be great to have something like this. We did a quick test with an open source implementation of dbscan (a clustering algorithm) which looked promising, but ran...
Ideally floaters would be removed at the training stage so we don't have deal with this at all. BTW have you tried using the new "rings" mode for removing floaters?...
Potentially related: I noticed this code using `vNormalW`, which is wrong. https://github.com/playcanvas/engine/blob/main/src/scene/shader-lib/chunks/lit/frag/ltc.js#L106 It should either have `worldNormal` passed in or it should use `litArgs_worldNormal` directly. (vNormalW is the pre-normalised vertex...