Donovan Hutchence

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This means the cubemap's mipmaps aren't being generated/updated for some reason.

Is this something @GSterbrant might want to investigate?

@jpauloruschel are you happy to take this one?

This is fricken amazing! 🥹 Do you have any idea what might be causing the spikes on the ministats GPU plot?

> Will this deprecate shader chunks and the current approach of providing custom chunks? No not at all. But we have started splitting chunks into frontend and backend, see the...

The frontend is considered a blackbox and is responsible for providing the following (optional) values to the backend: | component | variable | type | space | | --- |...

In order for the frontend to have access to world and camera space, the fragment shader must calculate data in the following order: 1. backend calculates world space vertex normal...

managed to reproduce in the viewer too: https://playcanvas.com/viewer?load=https://cx20.github.io/gltf-test/tutorialModels/TextureEncodingTest/glTF-Binary/TextureEncodingTest.glb (Reload tab with browser cache disabled)

Being able to differentiate between in and intersection can help speed up hierarchical traversal (in means all children are also in). Even though this isn't currently used, it could be...