John C

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Did you power down the repulsors and land on the water prior to leaving physics range? This is the same problem that the airships face, and why the air-park mod...

Yeah, you've managed to find the one issue of the wheel sim that I've never found a solution for. Basically, I use colliders as proxies to keep the wheels from...

> of course then you'd run the risk of running into other objects with an invisible Collider on the end of the hub. Yep, that would be the issue. But...