John C
John C
Heads up -- I'll be removing posts from this thread as the issues are addressed. Would like to keep this thread short and specific to outstanding issues.
Excellent report, thanks for the information, and including the log snippets. Exactly the kind of information and reports that I'm looking for. I'll work through and address those issues for...
> Also do you want me to continue posting bugs in this thread or open a new issue for each one? Keep posting in here for now -- as these...
KSP will not allow that. The game code will not allow for adding/removing of PartModule's at run-time -- thus, you **cannot** remove the docking ports from the parts while the...
Not sure if it is a stock problem, its been awhile since I've looked at the engine-deployment module and how it interacts with the stock engine module. Likely just an...
Banding on horizon on occluding object is present in the reference/demo scene:  Though, notably, not nearly as bad (likely due to the very small size of the sphere, compared...
Thanks for the support and appreciation. Not sure that anything functional or usable will come out of all of this, mostly working on it for... fun? I guess; something 'new'...
Thanks for the report. Seems likely that it is caused by some incorrect code in the animation/drag updating routines. Will do some investigation and let you know how it turns...
Fixed in dev code, will be available with the next KSPWheels release.
With something like this, it is best to open a new issue. The original one was obviously resolved, and whatever is occurring likely isn't simply the 'same problem', but a...