Guillermo Ojea Quintana

Results 126 comments of Guillermo Ojea Quintana

One thing I can think of as a compromise solution is to put in the alternative code for bone importing and have an option to choose one or the other...

You can check the exported bones with [OGRE Meshy](https://sourceforge.net/projects/ogremeshy/), but they should be OK in general. You could have trouble with special IK bones o other helper bones for rigging...

Hello @paroj, Thanks for the info and I am glad that MyGUI works correctly. From what I have seen, Stunt Rally uses MyGUI extensively so this is great news! I...

I don't think that information is lost during export. It is difficult to tell why it seems in the screenshot that the second object has shading while the first not....

That is because all those edges were set as "hard" by the artist. You are expecting a kind of shading that is not in the model. Export the model with...

No, the normals are correctly generated (with the fix), but it seems that the smooth normals are more appealing to you aesthetically. Because I checked the normals when exporting the...

Hello, are you using the latest version from `master`? Because I think that issue has been solved already.

@FeuerTiger86 have you tried it yet?

Split normals are still imported incorrectly? Sorry if I misunderstood.

Can you post the .mesh and the .material? Also: what Blender version are you using? Thanks!