Guillermo Ojea Quintana
Guillermo Ojea Quintana
> it should be lighting_stage **normal_map** toy_box_normal.png > Wow, my mistake was **that** stupid? 🙄 Thanks, now it works. I'm trying to understand a bit about RTSS, because I wonder...
@paroj I'm trying to use the "DamagedHelmet" model from the PBR sample to check the output. I see that the PBR example works with RTSS and looks quite nice. But...
I think that I'm using everything from the samples, there is a "DamagedHelmet" asset which contains the .mesh and image maps. What's even worse is that somehow trying to enable...
> Also the sample only uses one directional light. You should also start with that to ensure you dont run into any bugs that might be there with other light...
@paroj thanks to your guidance I was able to get the RTSS working. Also the changes to `material.py` are ready but I want to make some more tests. One thing...
@paroj what do you think about creating a new release?
Can you share the Blender model?
First of all, nice model! Pretty handsome: 
I think the problem might be here:  You have keyed all these bones in the `Run_lower` animation and they belong to the upper torso. So, when you play both...
@vido89 I did the changes indicated here and exported the model again. Now with `ANIMBLEND_CUMULATIVE` and both animations `Run_lower` and `Run_upper` active at the same time the character moves properly....