Guillermo Ojea Quintana

Results 126 comments of Guillermo Ojea Quintana

> it should be lighting_stage **normal_map** toy_box_normal.png > Wow, my mistake was **that** stupid? 🙄 Thanks, now it works. I'm trying to understand a bit about RTSS, because I wonder...

@paroj I'm trying to use the "DamagedHelmet" model from the PBR sample to check the output. I see that the PBR example works with RTSS and looks quite nice. But...

I think that I'm using everything from the samples, there is a "DamagedHelmet" asset which contains the .mesh and image maps. What's even worse is that somehow trying to enable...

> Also the sample only uses one directional light. You should also start with that to ensure you dont run into any bugs that might be there with other light...

@paroj thanks to your guidance I was able to get the RTSS working. Also the changes to `material.py` are ready but I want to make some more tests. One thing...

@paroj what do you think about creating a new release?

First of all, nice model! Pretty handsome: ![image](https://user-images.githubusercontent.com/5248597/210685670-1891d99f-d30e-4e3b-8a74-31dad1b79cad.png)

I think the problem might be here: ![image](https://user-images.githubusercontent.com/5248597/210685929-3380993a-2370-47e2-8128-cd3cd5985bc6.png) You have keyed all these bones in the `Run_lower` animation and they belong to the upper torso. So, when you play both...

@vido89 I did the changes indicated here and exported the model again. Now with `ANIMBLEND_CUMULATIVE` and both animations `Run_lower` and `Run_upper` active at the same time the character moves properly....